There is no secret that hires, millions of polygon models, are not animatable; the mesh is simply far too dense and resource intensive. In motion pictures and cinematics medium resolution or Med-res assets are created for this purpose and like their low-poly counterparts the maps are essential for creating an accurate representation of the hires sculpt. We can create the med-res models, maps, and textures in the highest quality for use in major motion pictures, animated films or pre-rendered cinematics. Our diverse team of artists hails from the major motion picture, VFX and cinematic industries—allowing us to suit any cinematic need.
We can create custom shaders for particle effects or organic materials. One Member of our team created custom shaders for water and smoke FX in Roland Emmerich’s 2012 (Sony Pictures) and cinematics for major publishers. Whether it’s for water, smoke, fire or skin we can create the look you need for any cinematic application.
Our experts have worked on lighting for major motion pictures, cinematics and in game content. Lighting is a crucial element in creating realism whether in real time or pre-render. In real time applications this knowledge is even more essential. Many big name studios creating video games are not processing lighting and lighting effects properly; proper use and knowledge of lighting will create a more film-like and natural effect.