We will create assets for characters, props and environments in ultra high details. We can follow blueprints and create accurate representations or assets to scale within historical or anatomical accuracy in any genre.
We can create near identical representations of high poly character models with enhanced low poly assets that run smoothly in real time without detail loss. If you need an in game version that accurately represents your high res models we can fulfill your needs.
We work with animators who have worked on some of the best major motion pictures such as Transformer and can deliver any level of quality and realism you need. Pre-render or real time; we can fill satisfy the highest technical quality your project requires.
Full in engine interactivity for environment, props and character assets with collision and physics using the most current available physics technology.
We can set up your in game mesh and maps for any scene or environment using precise measurements and designs. We have extensive knowledge of this process in Unreal3 and Cryengine2/3. Providing this service in other engines is also available.
Global illumination in Unreal3, Cryengine2/3, or with alternatives such as Beast Lighting Systems we can create your necessary in engine lighting and lighting FX to closely match those of pre-render using elite lighting experts from the CG and game industries.
We can create texture maps and textures for any object or surface at the highest resolution and quality while maintaining great frame rates and engine performance.